Android devices with opengl es 2.0

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Finishing up some of my WebGL stuff and keeping up with my normal work (you know, the one that actually pays me) has prevented me from acting on it so far, and I still may not get a chance to code for it for a little while, but I finally had enough time lately to sit down and actually set up the SDK and play with some of the examples. Something that makes your peers say 'Woah!' (The 'Woah' factor is incredibly important, ask anyone.)Īs such, being a developer and recently coming to posses a shiny new smartphone I've been dying to do some code for it for a while now.

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Something that uses the device in a non-trivial way. This urge cannot be satisfied by any old 'Hello World' app either, oh no.

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It is a well known phenomenon that if you give a software developer (a REAL developer) any device which contains a CPU (and even a great many that don't) you will also install in them a great and uncontrollable urge to put their own programs on the damn thing.

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